This level will either be short and sweet or long. Check Point 2: Takes you from exit 3 to exit 2.Īs you progress in this level you will be rewarded with a lot of gold coins if you go after the keys and much less if you just take the main path.Key door 1 starts you a bit past the first set of platforming obstacles. This is a pipe that takes you to the over world and gives you an option to take a pipe back up near key door 1. 3.1 Worlds 4 Characters 4.1 Playable characters 4.2 Supporting protagonists and allies 4.3 Main antagonists 5 Enemies and obstacles 5.1 Bosses 5.2 Enemy Courses 5.3 New enemies 5. Check Point: There is a checkpoint after the second key.True Ending: Requires 3 keys and for you to leave via the third exit.Exit 3: Doesn't require any keys and you get the top of the flagpole and a 1-Up.Exit 2: Requires 2 keys and you get the top of the flagpole.Exit 1: Requires 1 key and you get the bottom of the flagpole.U Deluxe (a collection of two Wii-era side-scrollers) and Super Mario Maker 2. Leaving via the first exit easily makes this a "short and sweet" level. There’s plenty of 2D side-scrolling Super Mario fun to be had on Switch already, including New Super Mario Bros. There will be three keys in the level to get a true ending. You will do your platforming in the vertical section. I'm creating a level with multiple exits in NSMBU theme. You can't die (except for time outs), the dev star does nothing, and there's a pity path. I have some NSMBU levels for Mario Maker 2.
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